Saturday, August 2, 2014

some assets

more assets
  
The scorpion render 
Gun walthier style

Claymore

Friday, August 1, 2014

new work Yelena

Some rework on her hair yay! Her hair has less alphas and more geometry. Some readjusting on her armor colors to add more contrast.


The now introducing the illustrious Yelena!
Taken from the painting "Submersive Beauty" by Luis Royo I loved that art so much I made her into a model. This one is for you Mr Royo!
She has alot of loose but also tight hanging cloth, a nice balance. Heres the 3d sculpt done in zbrush appx 18mil polys.


Wednesday, May 28, 2014

assets

New stuff
Just some assets an paintings I have been waiting to make for the past while




Wednesday, April 23, 2014

jackal knight

Hi
after a long hiatus, im back. (do check my webstite for more work) nicholaskirlis.weebly.com.
Ive been continuing my work for sfbay studios and I have a bunch to show for it. Ive been using a different theory in my work recently, i try to keep the model in zbrush as long as I can, I love the sculpting however i hate the vert painting, ill try to stay away from mudbox (i love it for texturing) at least for now, add more details  finish up the hd sculpt  currently 24 million polys 15 subtools

Friday, January 24, 2014

medieval

Heres a small collage of the medieval assets I have come up with over the last few years
Heavy Odin




Odin Light (battle Lord)

Diadiem  Sword

Quick update

A quick update
Hi here's a close-up of the lady's face and her new uv layout Blank parts have her mouth, hands and feet. Her prosthesis is much more developed and detailed now. All progress is done in mudbox.
Ill be adding new piercings and some "cerebral cords" from her back to the empty plugs in her head.

Wednesday, January 22, 2014

The lady is back!

Hey everyone its been ages!
Due to the holidays and moving I have been very busy. But I have been working throughout the month to complete the lady Z model I have been intermittently working on. (this mesh has the head, hands,harness and codpiece hidden)
 
I redesigned parts of her armor namely the back and the armor plates on the sides
I might thicken the plate on her butt it seems too thin to be functional.
This model will be very reliant on how crazy bump will bake out the normal, I have painted a lot of spec on the armor it should coincide with her diffuse (via mudbox). Painting spec in mudbox is really fun and easy. Combining  spec  painting with a stamp will produce great results with minimal effort. With sci-fi spec maps with geometric designs are very effective such as hexagonal patterns and kevelar patterns.
 
 
(I claim no ownership over this texture all rights belong to the original author)
I haven't touched her face or hands yet, (they were messed up when imported into mudbox). But after some critique she seemed a little androgynous, a very effective way to combat this is to push some of her femininity via makeup  and accessorizing. (a lot of artists would exaggerate her curves and increase her bust size) In some respects it doesn't make much sense, would a spy/ mercenary wear makeup- no, no she wouldn't. But  its ok to push reality (depending on the project). for some reference I have been looking into the work of Luis Royo's , it is amazing (most work not work safe). And the technical art of metal gear Metal Gear.