Hello All,
Heres a quick late night update of my character
Theres been many redesigns, a lot of moving and allocating uv shells
I started sculpting her her earlier the normal are mostly just for her arms as one is organic (character left) while the other is mechanical (based on musculature character right).
I also stated panel loops as an experiment (good tool I never end up using it zbrush hard surface is suspect nothing I cant do in maya faster)
her texture has been cleaned up (no screen cap available) is a just to get a base color on her and erase the old AO bake borders, thankfully, mudbox has a steady stroke tool option (sorry photoshop).
All her new parts have been neatly placed on 2 uv shells two 2048s.
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