Wednesday, December 11, 2013

Hey yall,
I've balancing a lot of things and projects (while starting up a company a lot of things u[p in the air).
A lady at work got fired, so ive been working a lot more, more money less art and less updates.
Her textures are almost finished excluding boots and mechanical arm, which will be completed by the end of the week. I cleaned up the texture map as there were artifacts from her previous iterations.
Most of the detail have been form fitting to emphasize that she is indeed a girl   (easiest way would be increasing her curves since she has a very moderate bust size), while working some people referred to her as a guy at that point I needed a change
 
Also I used a custom brush alpha for her hair (in mudbox the  stroke + stamp tool makes great custom hair).  However the default color for transparency is a distracting tan color (where nothing is painted) which shows up very prominently against her platinum hair. And speaking of her hair as it was an alpha brush naturally it was white but I decided to stick with that color as it contrasts with the rest of her outfit but matches the clasps on her belts and harness. It also emphasizes the whole cyber goth  aesthetic I am going for I might make another texture for black hair with possibly blue in the future.
 
I touched up her back life support module painting spec into it as no normal maps have been used. Updates will continue .
 

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