Monday, October 28, 2013

I spent the past day fixing the normal map hes looking pretty cool
His normal are fixed in mudbox(great program)
I used his face normal as a clone stamp and made his shoulders visceral. As a transition from the flesh to the fungal bone. His fleshy fungus crown is much more flowing and organic

This is his back, the red sign is a mudbox high valence vertex error (it is tried off)  at the location. there is some z fighting on the draped cloth and the shawl (a simple move will suffice).
After some very minor changes ill start painting (Ill make a ao out of the normal map). certain parts of the clothes will be alphas so I can makes holes and uneven fringe.

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