I original wrote it in mel then converted it to python(albeit with help)
Use it freely, nobody will stop you, do as you please. Ill be working on the obj capabilities later this week
import maya.cmds as cmds
#import maya.mel as mel
def ExporterWindow():
#Checks if a window exists,
if it does delete it
if
cmds.window("ExpWin", exists = True):
cmds.deleteUI("ExpWin", window = True)
#Create a window
myWin =
cmds.window("ExpWin", t = "Exporter of Kirlis")
cmds.columnLayout()
cmds.text(l = "Script
of Kirlis")
cmds.button(l =
"FBX", c = "FBXExport()")
cmds.button(l =
"OBJ", c = "command2")
cmds.text(l = "Coming
Soon")
cmds.button(l =
"Quit", c = "command3")
cmds.showWindow("ExpWin")
def FBXExport():
#Nicholas_Kirlis
#Special Morrissey Alexander
# Special Roman Parez
#Fbx_Export_Script
#import maya.cmds as cmds
#Center selection
cmds.move(0,0,0, rpr = True)
#Freeze transformations
#cmds.makeIdentity(apply=True, t=1, r=1, s=1, n=0)
#Delete all history
cmds.delete (ch=True)
#Group
#cmds.group(n='assets')
#export selection
basicFilter =
"*.fbx"
filename =
cmds.fileDialog2(fileFilter=basicFilter, fileMode=0, caption="FBX
export")
cmds.file (filename[0],
force=True, typ= "FBX export"
, pr=1, es=1 )
ExporterWindow()
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