Friday, November 22, 2013

I've been working on the alpha process(png traerency method) I tried with alpha clusters but the fringe issue would need to be address and too much time.
One thing is for sure the maya display is garbage especially on my computer (it doesn't display alphas or normal maps correctly (only when I render but I assure everyone the finished character doesn't look like this)
Maya viewport= bad
 
 
 


render= good
 
I will now clean up and adjust some parts of the mesh (the loin loth is too exposed for my liking)
The color of his skin is much lighter than I thought , I might tweak that.
But rather than perfect him ill start on redesigns of my female cyberpunk character lady z. she was due in 2 weeks so I built her with that kept in mind, ill have some sketches soon. Ill go for a more deus ex approach more machinery based on human musculature while adding more organic parts to her (make her left arm organic) One critique was that she was  rather androgynous, the critique was subjective to the point of irrelevance,  but hey, ill push some glam in her yet.
 
 
Shes basically a shadowrun mod character I made but ive branched out from that (shes like 20k polys now)
Ill be redesigning the hair adding some more straps and cosmetics.
 The reet will be more traditional boots (with steel toes)
Her lower body "support will be higher and more stylized a the current design isn't really innovative.
ill also make her pupils smaller and paint some detail on he lips
ill be experimenting with the colors.
Im really experimenting with the whole gothpunk influences (without taking anything from bladerunner)
 

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